Information Trap Manager
Information Trap Manager is an adventure and strategy game simulating a university campus. It has interface in four languages (Bulgarian, Italian, Swedish and English) and provides middle and advanced Information Literacy competences for undergraduate students. Learning in the game is attained through students’ dormitory, student’s caffe, students’ club, library, examination centre, classrooms and knowledge centre. Players have to roll the dice and keep moving around the campus board in order to explore the eight learning outcomes and to face series of challenges related to Information Literacy. The timing in Information Trap Manager allows an easier use for trainers from an organizational point of view. The game provides quantitative and qualitative feedback.
The Navigator
The Navigator is a storytelling based mini-game simulating the social texting apps with interface in four languages (Bulgarian, Italian, Swedish and English). It aims to raise the awareness of higher education students in humanities about the risks related to the quality of information sources. The CRAAP (Currency, Relevance, Authority, Accuracy, Purpose) test model is embedded in the game. The game starts with a breaking news followed by a chat-based dialogue with an AI-based robot assistant. The timing in the Navigator allows an easier use for trainers from an organizational point of view. The game provides quantitative and qualitative feedback.